New World Builds Season 10
Nighthaven

The best place for new world aeternum builds, guides & general information

Season 10 has officially landed, and I’m in the process of updating every build to match the new systems and gear changes. This will take a bit of time but rest assured, I’m working through it as fast as possible.

In the meantime, last season’s gear remains fully viable for most PvE and PvP content, so you can keep using your existing setups without worry. Keep checking back as builds evolve and testing continues the meta is going to shift a lot in the coming weeks.


Big thanks to Schmeck and Alldayanyday for helping with QA and theory crafting, and as always, if you spot any mistakes or want to suggest changes, drop into the Discord and say hi.

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What’s New Season 10: Nighthaven

Season 10 is live and I’m actively updating every build for the new systems. It’ll take a while to get these huge changes to progression updated but you can safely keep using last season’s gear while I iterate. Check back often; I’ll mark pages with change logs as testing lands.

Quick hits

  • New Zone: Nighthaven + new story arc (“Tear of Gaea”).

  • New 10-player Raid: Isle of Night.

  • New Mode: Catacombs (3-player, procedurally generated, extract-or-lose loot).

  • Progression Overhaul: level cap 70, gear score 800.

  • Buildcrafting 2.0: Perk Charms (up to 4 sockets), Set Bonuses, Umbral system rework.

  • Extras: new OPR map (Tower of Calomel) & UI/HUD improvements.

What this means for you

Your old setups still work. Last season’s gear is viable for most content while we map BiS in the new system. Keep running your mains and watch the builds page for updates.

Expect meta shifts. With set bonuses, charms, and scaling tweaks, optimal picks will move as testing rolls out. I’ll post revisions progressively (PvE first, then PvP).

Follow progress & give feedback

Big shoutout to Schmeck and Alldayanyday for QA help.
— ping me in Discord for fixes/requests.