Please Read Season 10 Builds Disclaimer.

Life Staff & Flail

The Flail is the best protection weapon giving yourself and your team a crazy amount of protection while applying large amount of weaken to the enemies.


Rotations

  • Wait for tank to taunt

  • Orb >Light Attack

  • Sacred > Light Attack

  • Beacon > Light Attack

  • Vortex > Smite > Eruption

  • Light Attack until heals are back up trying to use flail abilities on CD

  • Repeat

  • The longer you spend on the flail the more empower and weakens you will be able to provide for the team, you will get used to when you can greed heals depending on the team.

    You can switch out for trip when more cc is needed

Attributes are based on max gear score as you level just get as close to key break points as you can while having enough con to survive.


If you are the main healer in a group for a raid you can look at dropping mending orb for divine embrace for a large heal on your tank , also if your team are alot of ranged noobies you can look at dropping orb for splash of light to help keep them alive.

Don’t stress about gearscore as you’re leveling , low gearscore with good perks beats high gearscore with bad perks.

Aim for the following as your general baseline while we wait for the next round of updates:

  • 5× Enchanted Ward II

  • 3× Enchanted Ward

  • 3× Refreshing

  • Gem slots on everything

  • 5× Vicious / Sacred / Leeching (depending on your role)

  • Life Stealer’s Draught

  • 2–4 skill perks tied to your weapon setup

  • Refreshment on Earring

  • 1× Keenly Fortified and Protection on your Amulet

This combination should give a strong mix of mitigation, sustain, and offensive output while staying patch-flexible. Consider it your “safe template” for now.