Hammer

The Hammer is the tanks bread and butter allowing huge crowd control abilities, buffs and debuffs.




Rotations

  • Open with Shockwave To Taunt and cc mobs

  • Armor Breaker to rend enemies

  • Clearout To rend and cc enemies

  • This skill tree is heavy attack based to allow grit at lower con levels and because AI has stagger protection now not allowing the same CC chain we used to be able to. Aim for 1-2 Heavies between attacks.

Weapons

There are many named hammers which are suitable but the main perk you are looking for is sundering clearout , refreshing move then a damage con like trenchant strikes, recovery, rend, enchanted or something like plagues strikes.

Offhand Options

All tank builds are viable with each other, I recommend in raids to have large aoe options like sns / flail / great sword and using hammer for boss rend and for mutations when cc is required. I will be updating the other weapons as soon as possible.

SnS Flail Great Sword Hatchet